Crystal Space 3D: Difference between revisions
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|license = Site retains copyright | |license = Site retains copyright | ||
|maintopic = Free | |maintopic = Free software | ||
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}}(As of: 12 December 2012)<!--manually add/amend date when stats are verified and/or updated--> | }}(As of: 12 December 2012)<!--manually add/amend date when stats are verified and/or updated--> | ||
'''Crystal Space 3D''' [[wiki]] is a free ([[:Category:GNU Lesser General Public License|GNU Lesser General Public License]] (LGPL)) and portable {{tag|3D}} {{tag|Video | '''Crystal Space 3D''' [[wiki]] is a free ([[:Category:GNU Lesser General Public License|GNU Lesser General Public License]] (LGPL)) and portable {{tag|3D}} {{tag|Video games|game}} Development Kit written in {{tag|C|C++}}. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with FreeType), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details. | ||
Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and Mac OS X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX. | Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and Mac OS X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX. | ||
Crystal Space is a large {{tag| | Crystal Space is a large {{tag|open source}} project. There are about 700 people subscribed to the Crystal Space mailing list (see the Contact Page for more information about how to subscribe). | ||
[[Category: | [[Category:Founded in 2006]]<!--http://crystalspace3d.org/main/Special:Ancientpages--> |
Latest revision as of 17:19, 9 November 2022
Crystal Space 3D Recent changes • [No WikiNode] • [No About] • [No Mobile URL] | |
Founded by: | |
Status: | Spammed |
Language: | English |
Edit mode: | LoginToEdit |
Wiki engine: | MediaWiki |
Wiki license: | Site retains copyright |
Main topic: | Free software |
Wiki size: | 191 article pages see stats |
wikiFactor: | 21 info / verify |
(As of: 12 December 2012)
Crystal Space 3D wiki is a free (GNU Lesser General Public License (LGPL)) and portable 3D game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with FreeType), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details.
Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and Mac OS X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX.
Crystal Space is a large open source project. There are about 700 people subscribed to the Crystal Space mailing list (see the Contact Page for more information about how to subscribe).