Scalable game design wiki

Revision as of 00:25, 6 February 2009 by DavidCary (talk | contribs) (rough draft)
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Description

"By scalable game design we refer to a low threshold, high ceiling curriculum. This gentle learning slope curriculum allows students and teachers to quickly start with game design activities producing simple classic games but then continue to sophisticated games exhibiting artificial intelligence."

"The goal of this project is to get computer science back to middle schools."

learning; ...

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